How To Scale In Blender | Understanding 3D Technology

We can’t just imagine a world without 3D at the moment. From movies to engineering technology 3D technology is a kind of revolution, which we are fortunate enough to have witnessed. And, so far it seems like in the coming days reliance on 3D technology isn’t going to dwindle if not go up.

Should, you have minimal understanding of 3D tools you are well acquainted with the name ‘Blender’ one thing for sure. A 3D computer graphics software toolset, which is free and can be installed from open sources. Used for an array of purposes, where scaling is one of the major attributes.

Now, the question is how to scale in blender? As it’s open sourced and can easily be found on the web, having it installed in your computer isn’t a concern. But, scaling with it; if you are a newbie, you surely need some assistance. Just stay put to learn how to scale in blender.

Before we go any further one should have a deep understanding about Blender and what is scaling and why it carries this much significance.

What Is A Blender?

It might sound funny. Nevertheless, without any prior experience one can easily mix-up blender software with traditional blender or mixer that we use in the kitchen.

In plain words, Blender is a 3D creation suite. First invented as an in-house computer application by the Dutch animation studio NeoGeo, back in January 1994. But, the roots have spread more deeply. It’s a revised version of another software application, called Traces. Which, also developed by Blender’s developer a few years back.

How To Scale In Blender


Back in January-1998 Blender first made its public appearance as a free tool. Since then the continuing surge of demand forced the developer to modify and modernize it. As a result, the whole 3D pipeline is in its weaponry right now.

Its wide array of attributes covers modeling, rigging, animated films, visual effects, simulation, interactive 3D applications, virtual reality, video editing, 2D animation and more.

What Is Scaling?

Simply a process, which in computer graphics is used to modify or alter the object’s size and shape. Considered as the extension of measurement, that in other words, is the procedure of positioning the object to an uninterrupted sequence of numbers to which the object is consigned.

What Is Scaling

Mostly, increase or decrease the size of the object you are working on. To do so, it forces the coordinate points of the original object to shift by using scaling factors.

In addition to that, scaling factors also assist in determining whether the size of the object demands an increase or reduction. If it happens to be lower than one, the object’s size needs a reduction. When the value is larger than one, the size of the object needs to be increased.

How To Scale In Blender?

Now, let’s dig deep on how to scale and resize objects in blender. Besides, you will have a detailed idea of how to move objects. First thing first, when you open the software and decide to let the blender to act, just make sure that the viewpoint shading is set to render preview.

Open the software. Select the object that needs scaling by clicking on it. Then select the scale command stationed in the sidebar. Click on the handles (tiny little green and red color cubes) appeared on the object. In order to stretch the object, move the green cube in a right hand direction and if you wish to squeeze it, move the cube toward the center.

However, there is a red cube that appears on top of the object too. The red cube is also employed to perform somewhat the same duty. By moving it upward direction, you can make it taller. Or, can make it shorter by moving in the opposite direction.

Scale In Blender

In order to move the object, simply select the move key from the left bar. Moreover, you can effectively add another object to the previous one. To do so, add a mesh from the ‘ADD’ option on the top. If you wish to add some more details, again click on the ‘ADD’ option and select your desired item from the list. 

After all these go back to scale and modify all the items and objects you have inserted so far to your desired size and shape.

Can I Ignore The Need Of Scaling And What About Rotation As Well As Location?

The above mentioned features are some of the common inquiries regarding blender software.

Yes, you can prevent the need to apply scale. What you need to do is ignore scaling in object mode. Rather, opt for edit mode, when you are in the modeling phase. Besides, in object mode, you can also lock the values from being changed. Just access the little lock icon in the n-panel, very next to the scale values.

In general, applying location isn’t always what users want to do. Since, if you apply that the origin point of the object will immediately move back to the center. Notwithstanding, the mesh together with everything you have inserted into the object will stay put. Thus, things could turn messy.

On the other hand, the rotation is something entirely different. In object mode, rotation may result in a change of values. However, should the object isn’t equipped with modifiers, constraints, or even key-frames according to the modified rotation you might need to enforce rotation.

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